1. Session
- Player
- —
- Player ID
- —
- Balance
- —
- Seat
- —
2. Lobby
Exchange a launch code to enter the lobby. See /docs for the authorization flow.
Available rooms
| Room | Players | Capacity | Phase | |
|---|---|---|---|---|
| Login to load rooms. | ||||
3. Current room
Not in a room.
Players in current room
| Name | Player ID | Seat |
|---|---|---|
| No room joined. | ||
4. Round and bet
- Round ID
- —
- Phase
- —
- Phase remaining
- —
- Opening wave
- —
- Round remaining
- —
Waiting for an updated round state.
5. Weapon controls
Every mode uses Fire then Hit or Miss. Aim within the arena. Normal bullets travel at the advertised speed; laser is an instant beam. BE validates contact before settlement.
- Active mode
- Normal
- Continuous state
- Stopped
- Bullet status
- —
- Transport
- —
Last weapon response
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6. Fish and legacy firing
Fish buttons aim and fire a laser, then report contact after its ACK. A nearer fish can block the selected fish.
| GDD ID | Group | Type | Kill probability | Multiplier | On-screen time | Spawn weight | Position | |
|---|---|---|---|---|---|---|---|---|
| Join a room to load fish. | ||||||||
7. Current player transaction
- Transaction
- —
- Bet count
- —
- First bet
- —
- Last bet
- —
- Before balance
- —
- Spent
- —
- Payout
- —
- Win/Loss
- —
- After balance
- —
| Rewarded fish | Bet | Multiplier | Reward |
|---|---|---|---|
| No rewards in this round. | |||
History, reports, and ranking
Player round history
| Transaction | Round / Room | Wave | Currency | Bets | Spent | Payout | Win/Loss | Balance | First / Last bet | Settled | Status |
|---|---|---|---|---|---|---|---|---|---|---|---|
| No history loaded. | |||||||||||
Top winners
| Rank | Player | Player ID | Win/Loss |
|---|---|---|---|
| No ranking loaded. | |||
Finalized round reports
| Round | Room | Players | Transactions | Status | Start | End |
|---|---|---|---|---|---|---|
| No reports loaded. | ||||||
Raw history response
{}